Resources for Fantasy Writers

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It’s official! The proof for Threads of Fate is on its way! And while I wait for it to get here, I thought I’d give a shout-out to the services and programs that made this project possible (or at least so much easier than it could have been).

Atticus

Price: $147 (one-time payment) – Link

In times past, I did all my formatting by hand using Microsoft Word. When I got a new computer and it no longer made sense to keep trying to squeeze out the life of my almost 20-year-old copy of the Microsoft Office Suite, I started looking for options for formatting my books. If I was going to spend all that money on a program to build my books, I wanted one that wouldn’t involve so much blood, sweat, and tears.

Atticus is comparatively reasonably priced for a formatting system, with a wide range of customization options. It’s also tested and proven to be compatible with Kindle Direct Publishing (Amazon) and Ingram Spark.

Admittedly, I did run into a few hiccups early in the process, but the Atticus customer support was absolutely phenomenal. They responded quickly, were very friendly and helpful, and even went so far as to reach out to the publishing company I was having issues with to see if there was something they could do to make things work better and understand the errors being reported. Their team rocks, and I am so happy I made the decision to invest in this program.

Grammarly

Price: Free (or $12/month for Premium, $15/month for Business) – Link

As an independent author with limited financial resources, Grammarly has been a lifesaver. It comes with its caveats, of course. The system wasn’t built for fantasy and/or informal writing, so I had to dismiss many a warning on account of, “It’s fine, this is meant to be informal,” and, “No, it’s not a real word, but it’s a word now.”

But regardless, when even professionally published books come with their fair share of editing errors (*cough*Drizzt novels*cough*), Grammarly helps me see and correct errors that my brain might otherwise autocorrect and ignore and helps me stay competitive in the wider publishing world.

(Also, if anyone knows someone involved in publishing the Forgotten Realms novels, can you tell them that Grammarly wants to speak with them? My sanity would be very grateful.)

Inkarnate

Price: Free (or $5/month for Pro Monthly, $25/year for Pro Yearly) – Link

Map drawing has never been my strength, so I was thrilled when I came across Inkarnate. While the free plan allows you to create maps only for personal use, the Pro version allows you to use all their amazing map-making tools and publish your maps commercially. The price is quite reasonable, and you can even upload your own images to use as stamps if you want. For TTRPG players and fantasy writers alike, I would say it is definitely a worthy investment.

Vulgarlang

Price: Free (or $14.95 for the Basic Version, $19.95 for the Pro Version, both a one-time purchase) – Link

This program is a more recent discovery, but I can honestly say I’ve already gotten more than my money’s worth out of the investment. This fantasy language generator is more consistent than I could probably ever hope to be, and it’s fairly simple to make alterations where needed. The program is built for published works and has already been used in everything from MMOs, to novels, to webcomics. There’s also no limit to the number of languages you can generate.

So far, the hardest part of using this program has been dusting off the rust on my understanding of parts of speech and phonetics from my school days.

Krita

Price: Free – Link

A lot goes into the production of a book, not the least of which being the cover art. I’ve dabbled in art all my life but was never consistent in practicing it. When I made the decision to take the plunge and make writing my life’s work, I invested in an art tablet to begin doing my own cover art. A lot of professional digital artists use Adobe Photoshop. I have strong opinions on their pricing plans, however, so I went looking for something more reasonable for my situation. This led me to Krita.

Krita is a fantastic, open-source digital art system with options for everything from pen and pencil effects to airbrushing and watercolor painting. I’ve used it quite effectively for both cover art and personal anime-style art.

I haven’t been happy with the text tool in Krita, but it does everything else I need for the purpose of making suitable cover art for my books.

GIMP

Price: Free – Link

For the tools that Krita doesn’t have (or doesn’t, at least, do as well), I use GIMP, another open-source program. This is usually limited to placing the title and author text on the cover art after it’s complete, but it can be quite useful for other small modifications necessary to get the look I’m going for.

Donjon

Price: Free – Link

Last but not least, I want to give a shout-out to a TTRPG tool called Donjon. While not geared specifically to writers, I have found the tools on this website to be fantastic for inspiration, providing everything from a fantasy name generator, to a medieval demographics calculator, to a fantasy calendar generator with notes on moon phases and shooting star occurrences. All the tools are free, and even the creator’s Patreon subscriptions are essentially just “thank you” donations.

A Star Series Update – October 2021

A Star Series Update – October 2021

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They say that one of the hardest things about being a writer is deciding what gets to stay and what doesn’t when all is said and done. It’s a common theme for writers. My work is my baby. How can I just let it go?

I started writing the first book in my Legend of the Stars series back when I was a sophomore in high school. Somehow, that one book turned into a trilogy, and by the end of 2012, it had turned into a full-blown series. Thanks to some very honest (if slightly brutal) feedback from my writing mentor in college, I started the process of rewriting my old books, and in 2015 I published the second edition of The Four Stars. And then? Radio silence.

The last six years have been a process of determining what goes and what stays. This series is, as far as maturity level and experience goes, absolutely ancient. With disjointed worldbuilding and character development spread across some 20-odd planned books, where do I even start with trying to piece everything together and convince it all to make sense?

Well, I’ve finally settled on a more concrete plan. The new-and-improved Legend of the Stars series will include a set of four books plus a prequel: The Four Stars, The Secret of Erris, Rebirth, Ancient Vengeance, and Fall of Paradise (the prequel). The first four have already been written. They just need to be revised and reorganized. I’ve already got extended outlines done for the first three and am well on my way through the revised extended outline for Ancient Vengeance as well. Fall of Paradise was partially written back in 2011-2012, so I have the beginnings of a manuscript to work on for that story as well. The other dozen or so books I had planned? Well, they may someday show up as a collection of short stories, but for now, they will remain in my head as a pleasant and entertaining piece of my childhood.

Aside from extended outlines, step one for fixing some of the issues I had with the original copies has been rebuilding the map that goes with the stories. My husband and I discovered a wonderful map-creation tool called Inkarnate thanks to our D&D campaigns. We got the yearly Pro subscription to this incredible program which includes commercial use, so one thing you can expect in the rewrites of this series will be a much more organized and consistent map for reference. Here’s a first look at what I’ve drafted so far:

There are definitely still some revisions to be made as I comb the old copies for locations and lore and organize everything accordingly, but I’m liking how it’s coming along so far.

I’ll probably spend most of October doing prep work. With NaNoWriMo around the corner, this may just be an opportunity to buckle down and really get this ball rolling. Happy October, folks! May it be a wonderful and productive month for every one of you!

The Art of Mapmaking

Cartref map for blog

I must say that one of the things I love most about writing fantasy is that I get to create maps. I love maps. Always have. Which is ironic, since I’m terrible at geography, but anyway…

It is interesting to see the evolution of my map-making skills over the course of my writing “career.” The very first map I ever made, at least for a book, was the map for The Four Stars when I was about 16.

Four_Stars021This map was done entirely by hand and then scanned into the computer. Thus, the unique font in which the names are written. The first version of this map was drawn in the back of the first notebook I used when writing the story, and I’m pretty sure that I drew it before I even finished writing. Anyone familiar with the books (a limited few, I admit) would notice places on the map that rarely or never appear in the story (namely Myrddin, Brynmor, and the Dragontree Grove). All of these places were intended to be more important than they turned out to be, and when I put this map in the book, I was simply too lazy to take them out. As such, they are there…for decoration…or something like that.

idsc004

As time went on, I got a little more creative with some of my maps. The one shown above is from one of my unfinished novels entitled Sentinel. As before, this one was hand drawn on the back cover of the notebook I was writing in, but this time I used some colored pens and added a bit of design to the map itself. I believe that this was the first time I ever used the diagonal lines around the coastlines to indicate water, and frankly I’m not sure where I picked up this habit.

ancient vengeance mapSome time around or shortly before I went to publish Ancient Vengeance, I discovered a lovely little program called GIMP, which I call “Poor Man’s Photoshop.” It’s a free image editing software that operates much like that lovely $300 program you’re probably familiar with. GIMP gave me a whole new set of tools for creating my maps, including the ability to add solid color into them, making features such as water easier to distinguish.

Cartref map for blog

Recently I have taken another step in my journey to producing maps for my fantasy worlds. My newest work is the first draft of the map for the world my club has collectively created, the world called Cartref. Aside from the basic map outline, everything was assembled in GIMP, from font to compass rose to everything in between. There is a definite benefit to creating maps in GIMP. Most (in fact, all) of the locations listed on the map were named by me, myself, and I, mostly because getting my club members to name things is about like pulling teeth. However, the world we are creating is a common world, so everyone has to agree before we can make something official. Creating a map for a situation like this, if I were to do things the normal way in any case, would have been a pain, as names very likely could change between now and the final draft. In GIMP, however, I can essentially save the project in “limbo.” Every word, every color, every dot has its own layer, so if something needs to be changed, all I need to do is delete that item and be done with it. Very nifty, I must say.

I’ve had a few people comment on my maps over the years, and one or two have even asked me about how to create them, so for those of you who are interested, here are some tips:

#1: Study Other Maps

The majority of my maps were based off of maps I had seen beforehand. My favorite styles are, of course, the classics: Narnia and Middle Earth. But there have been others, too, and each one features ideas for how to handle the various geographical features, everything from towns to mountains to forests and beyond.

#2: Know Your Geography

The truth of the matter is that every really good fantasy writer is as familiar with the real world as he or she is with the world in his or her mind. I’m not saying you have to look at a blank map of the real world and tell me where Bangladesh is. (I certainly couldn’t do it, anyway.) But what you do need to be aware of is how the world works. For instance, you will often find mountains between an ocean and a desert. Why? Mountains block a lot of the moisture that comes up from the ocean, usually leaving the land on the other side dry and parched. Think of the land between the Sierra Nevadas and the Rockies: Nevada, Utah…maybe you could count Arizona. Now, I haven’t been everywhere, granted, but I’ve seen Salt Lake City and Las Vegas. Yeah…they’re a bit lacking in the foliage department. So, when making your map, you might want to consider what the land might look like if you saw it in real life. Not that everyone will care, but it lends credibility to your world.

#3: Make it Real

It doesn’t matter how pretty the coastline, you will never see a continent or island with a perimeter that is 100% smooth. It’s the thing I love most about nature. If you can’t draw a straight line, that’s ok. You don’t see very many straight lines in nature anyway. In map-making, jagged edges are a plus. The way I do that is that I simply tighten the muscles in my hand and slightly move my hand back and forth as I draw. That may be easier said than done, but the idea is to make the lines slightly jagged. It makes for a much more realistic map.

#4: The Computer is Your Friend

If you’re not friends (or frenemies, as the case may be) with your computer by now, you might want to work on that relationship. I have found GIMP to be indispensable when it comes to map-making, but there are other programs that work just as well. Photoshop should probably work just as good or better, but it has more functions and can tend to be a little more confusing than GIMP. Well, it’s more confusing to me, anyway, but that’s not saying much…

#5: Have Fun!

You can always carry around a list of dos and don’ts regardless of whether you’re creating maps or writing the next Great American Novel, but there really is no point to it all unless you’re having fun doing it. Map-making doesn’t have to be a chore. Though I spend hours on mine, it’s just as easy to create simple maps, too. It all depends on how much you put into it.